Run the example

  1. Install and run the device gateway
  2. Download the C++ client library
  3. Copy the root certificate of the gateway to your working directory. As default, the certificate(ca.crt) resides in cert of the installation directory.
  4. The example uses CMake. You can change the CMakeLists.txt file as needed.
  5. Change the gateway and the device information in example/door/test/main.cpp as needed.

     // the path of the root certificate
     const std::string GATEWAY_CA_FILE = "../cert/gateway/ca.crt";
    
     // the address of the gateway
     const std::string GATEWAY_ADDR = "192.168.0.2";
     const int GATEWAY_PORT = 4000;
        
     // the ip address of the target device
     const std::string DEVICE_IP = "192.168.0.110";
     const int DEVICE_PORT = 51211;
     const bool USE_SSL = false;
    
  6. Build and run.

    • Windows

      cmake .
      

      Open testDoor.vcxproj in Visual Studio and build it.

      ./Debug/testDoor
      
    • Linux

      cmake .
      make testDoor
      ./testDoor
      

1. Connect to the gateway and the device

The example assumes you use the device gateway. For the master gateway or other connection options, refer to the Connect or ConnectMaster examples.

  auto gatewayClient = std::make_shared<GatewayClient>();
  gatewayClient->Connect(GATEWAY_ADDR, GATEWAY_PORT, GATEWAY_CA_FILE);

  ConnectSvc connectSvc(gatewayClient->GetChannel());

  ConnectInfo connInfo;
  connInfo.set_ipaddr(DEVICE_IP);
  connInfo.set_port(DEVICE_PORT);
  connInfo.set_usessl(USE_SSL);

  uint32_t deviceID = 0;
  connectSvc.Connect(connInfo, &deviceID);

2. Make a door

The example shows how to configure a door consisting of single device.

  Relay relay;
  relay.set_deviceid(deviceID);
  relay.set_port(RELAY_PORT);

  Sensor sensor;
  sensor.set_deviceid(deviceID);
  sensor.set_port(SENSOR_PORT);
  sensor.set_type(SwitchType::NORMALLY_OPEN);

  ExitButton button;
  button.set_deviceid(deviceID);
  button.set_port(EXIT_BUTTON_PORT);
  button.set_type(SwitchType::NORMALLY_OPEN);

  DoorInfo doorInfo;
  doorInfo.set_doorid(TEST_DOOR_ID);
  doorInfo.set_name("Test Door");
  doorInfo.set_entrydeviceid(deviceID);
  *doorInfo.mutable_relay() = relay;
  *doorInfo.mutable_sensor() = sensor;
  *doorInfo.mutable_button() = button;
  doorInfo.set_autolocktimeout(AUTO_LOCK_TIMEOUT);
  doorInfo.set_heldopentimeout(HELD_OPEN_TIMEOUT);

  RepeatedPtrField<DoorInfo> doorInfos;
  doorInfos.Add(std::forward<DoorInfo>(doorInfo));

  doorSvc.Add(deviceID, doorInfos);

3. Make an access group

To allow a user to access a door, you have to assign an access group first. You have to use Access API to create an access group.

  DoorSchedule doorSchedule; // can access the test door all the time
  doorSchedule.set_doorid(TEST_DOOR_ID);
  doorSchedule.set_scheduleid(ALWAYS_SCHEDULE_ID);

  AccessLevel accessLevel;
  accessLevel.set_id(TEST_ACCESS_LEVEL_ID);
  *accessLevel.add_doorschedules() = doorSchedule;

  RepeatedPtrField<AccessLevel> accessLevels;
  accessLevels.Add(std::forward<AccessLevel>(accessLevel));

  accessSvc.AddLevel(deviceID, accessLevels);

  AccessGroup accessGroup;
  accessGroup.set_id(TEST_ACCESS_GROUP_ID);
  accessGroup.add_levelids(TEST_ACCESS_LEVEL_ID);

  RepeatedPtrField<AccessGroup> accessGroups;
  accessGroups.Add(std::forward<AccessGroup>(accessGroup));

  accessSvc.Add(deviceID, accessGroups);

Then, you have to assign this access group to a user using User API

  UserAccessGroup userAccessGroup;
  userAccessGroup.set_userid(userID);
  userAccessGroup.add_accessgroupids(TEST_ACCESS_GROUP_ID);

  RepeatedPtrField<UserAccessGroup> userAccessGroups;
  userAccessGroups.Add(std::forward<UserAccessGroup>(userAccessGroup));

  userSvc.SetAccessGroup(deviceID, userAccessGroups);

4. Lock/unlock the door

You can lock or unlock a door manually using the corresponding APIs.

  // unlock the door
  std::vector<uint32_t> doorIDs;
  doorIDs.push_back(TEST_DOOR_ID);

  doorSvc.Unlock(deviceID, doorIDs, DoorFlag::OPERATOR);

  // lock the door
  doorSvc.Lock(deviceID, doorIDs, DoorFlag::OPERATOR);

  // release the door flag for normal operation
  doorSvc.Release(deviceID, doorIDs, DoorFlag::OPERATOR);

Updated: